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Assignments

April 2013

posted Apr 14, 2013, 11:03 AM by Michael Reilly   [ updated Apr 14, 2013, 11:03 AM by John Becker ]

The three weeks of April we have left will be focused on your portfolio.  This is a web-based show of your work.   Here's an example by a Lanier High student:  http://jonahurquhart.webs.com/  (some pictures could use more description, but excellent stuff!).

This is all due the last Friday of April, but you will have interim grades for the project.  The outline for these grades is in the Shared - Student - Shared - Tech Ed - Engineering - Assignments (I'll try to attach it here too).

Review the outline, plan on a grade each Friday.  The final project IS your Performance Final, which is 10% of your semester grade.  Ask questions if you have them!

Week of Jan. 22

posted Jan 21, 2013, 6:48 AM by Michael Reilly   [ updated Jan 21, 2013, 6:48 AM by John Becker ]

On Tuesday we will evaluate your first project of the semester.

Some of you may have found some difficulty and need a bit more time to finish up, while others will start something new.

Whether you finish or start, Monday, Jan. 28 will be another evaluation on your progress.

In addition to the AREA tutorial site, check out http://www.2d3dtutorials.com/

Weeks of Jan. 3 - Jan. 18

posted Jan 2, 2013, 6:53 PM by Michael Reilly   [ updated Jan 6, 2013, 4:02 AM by John Becker ]

First, welcome back!  

Second, let's get to work.  3D students will be completing this animated assignment:

However, you have other options, as this tutorial above has some software complications.  Due dates:
  • Your goal (tutorial, something specific) shown to me, Jan. 7.
  • Mid-point check on your progress, Jan 11  (NOTE: some of you might change due to various issues, make sure you do it before this date.  Your grade is based on the progress, even if you change tutorials.
  • Final date: Jan. 18
Search the web for 3DS Max or 3DS Max Design tutorials.  One great place is area.autodesk.com


Week of November 26

posted Nov 25, 2012, 7:06 PM by Michael Reilly   [ updated Nov 25, 2012, 7:06 PM by John Becker ]

You started your Performance Final, and you will continue it this week.  I will be looking for significant progress on that when I return, no more time for the other projects unless you finish your performance final first.

If you lost it, the Performance Final description is attached below.

Week of October 22

posted Oct 21, 2012, 11:39 AM by Michael Reilly   [ updated Oct 21, 2012, 11:39 AM by John Becker ]

Nothing surprising here: we are continuing with the models in the tutorials:

  • Some people have moved onto the plane model (a couple have moved onto Animation!)
  • Should be finishing up the facade
  • Some are finishing up the camp, but we can help you finish faster if you'd like.
This semester is all about learning the basics.  Next semester, we're going to get you ready to get certified!

Week of October 1

posted Sep 30, 2012, 10:21 AM by Michael Reilly   [ updated Sep 30, 2012, 10:21 AM by John Becker ]

Some people are falling behind in the projects, could be time for some to work during lunch or before school or after school.   

In addition, some folks may have discovered that Autodesk has provided final copies for demonstration.  Students who try to use the final Autodesk samples as their own will receive a 0 for plagiarism, and are in violation of the student code of conduct.

Most students should be finished with or finishing the "helmet".  After the "helmet", move on to the first lesson in Materials and Mapping, called "the compound".  It's an army base that's already built, you are adding materials to it.

Check the wall for grades, make sure you show your finished work.

Week of Sept. 24

posted Sep 23, 2012, 5:41 PM by Michael Reilly   [ updated Sep 27, 2012, 7:47 AM by John Becker ]

We will continue with Modeling this week:

  • First, the "Helmet".  This is a great exercise in Modifiers, Splines, and more.
  • Then we are going to jump to the first "Materials" tutorial, the military compound, before doing the facade model.
  • Then, onto others including a plane, a building, and more.
While all students can participate at their own pace, and not be led by a lecture, it's important to put in the extra time if you start to fall behind!

Week of Sept. 17

posted Sep 17, 2012, 3:41 AM by Michael Reilly   [ updated Sep 17, 2012, 3:42 AM by John Becker ]

Simple this week:  

  • "Cannon" tutorials will be graded Wednesday.
  • Then, begin the modeling tutorials (helmet, etc.)
Your projects will be graded on the accuracy of your work, so pay attention to detail!

Those doing "Inventor", see the Engineering link on the menu.

Week of Sept. 10

posted Sep 9, 2012, 6:05 PM by Michael Reilly   [ updated Sep 9, 2012, 6:05 PM by John Becker ]

We have a few students working with Inventor, but most are working with 3DS Max.  

Here is the weekly plan for 3DS Max people:
  • Begin reviewing the basics of the Materials.  Start with the Compact Materials editor!  While you begin that, I'm going to look at the 3D animated characters a bit.  Here's how they will be graded:
    • D - started something toward an animated character
    • C - have something built with a clear plan for animation, some attempt at it.
    • B - basics of animation (a wobble, a swinging thing)
    • A - a strong animation of a character, well-conceived and accomplished (something clearly animated, and intended to do be!)
  • Go into more depth on Materials:
    • How do the basics work
    • How do you create your own materials using photos
    • How materials affect rendering
  • Rendering tutorial
    • The basics
    • Using "the farm"
    • Cloud rendering
  • By the end of the week, you will make something "realistic".

Week of Sept. 4

posted Sep 6, 2012, 3:16 AM by Michael Reilly   [ updated Sep 6, 2012, 3:16 AM by John Becker ]

Short week, but always a good week!

We will expose you to Autodesk Inventor this week, to let you see another 3D software.  After this week, you can choose to go with Inventor, or stick with 3DS Max.

In Inventor, we will be doing the first tutorials on sketch, constraint, patterns.

If you are sticking with 3DS Max, it's about character animation, and I will show a biped.

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